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hOp

Product Strategy • Design Direction • UX Interaction • VQA/QA • iOS/Android

hOp saw early indications that social media was creating digital isolation and loneliness. They set out to build technology that created community by managing proximity based networks. hOp’s mission is to create communities where it’s safe and simple to help Other people (hOp).

As the Head of design at hOp I wear many hats and my team rolls up our sleeves often to support multiple departments from the executive team, marketing, engineering, customer success, and sales with concept features, maintaining current products and developing new ones, like SafeHello™. Below you’ll find a few showcased features from both the mobile app.

The Challenge

Apartments have a yearly turn-over rate of 64% costing about $4k per unit. And for the last 7 years “a sense of community” has been the top value driver for residents according to Satisfacts. How can an app increase community and transform a stranger into a friendly neighbor in hopes they’ll renew their lease because they now feel more connected to where they live.

The Outcome

The hOp app is designed to be a catalyst of connectives for strangers that share the same space and a place for the property on-site team to cultivate and manage. hOp believes that once someone has helped another person that bond is stronger than a friendly hello in an elevator or at a resident event.

Analyzing the data that we’ve learned over the last year and a half from 25K units we began to brainstorm ways for the app to take on some of the vulnerability of talking with strangers and asking for help.

 

Understanding User

To ensure my UX solutions matched the needs of users, I segmented our audience and created personas based on data trends.

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Only 11% of residents know at least 6 + neighbors in their complex.
Probability of lease renewal increases 70% when a resident knows more than 6 neighbors.
— National Apartment Association 2017

As we gained more insights into exactly who would be using the app and how their role affects their community, we created a journey map to visualize each touchpoint.

 
 
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Utilizing our existing UX architecture we developed ways to manufacture content that would drive users to interact with each other instead of having the property on-site team to only rely on the community events they put on through out each quarter.